
LED Board
Another geometry nodes inspired projects rendered in a night setting.
Gullak, an Indian earthen pot used as a piggy bank, is a a very sentimental piece to most of the middle class community because of the efforts you put in by putting money little by little into it and the joy you get once you break it and realise how much you've saved over the period of time. The momentary joy and excitement is incomparable. This project is my attempt to realism and still life in which I tried imitating the importance and significance it holds by making it my subject and lighting it in a godly Rembrandt lighting.
A self project I made getting inspiration from Versace perfume advertisement. The project came out to be very fruitful to me as it helped me getting familiar with product lighting and product showcase. Also it helped me improve my skills in product rendering and in general reflective surface rendering.
An Environment design project I took in. One of the most ambitious project of mine, took lots of insparition from work of Ian Hubert and William Landgren. Through the project I learnt a lot about environment design, environment lighting and City Building in Blender.
A geometry nodes project, taking advantage of the excelent procedural geometry nodes in blender to create the beating pride heart, moving in a wavy motion. Also was an attemt to support the LGBTQ community.
One of the first projects I did on Blender. It was a project focused basic modelling and texturing. All the textures in this project were procedurally-made.
A C program made to specifically ease out the process of calculating GPA based on the marks earned in each course along with their credits.
See more of my projects on Artstation.
Another geometry nodes inspired projects rendered in a night setting.
The first render I started out with. Thanks to Andrew Price to let me into his wonderful journey of 3D.
Project testing out the water caustics and the beauty of ray tracing in Blender.
Project focused on texturing, all the textures and models weere made from scratch using Blender and few online resources.
Another modelling and texturing focused project, most of the textures in this project are procedurally made inside blender.